![]() When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice). Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit resembles your mortal form in almost every way, replicating game statistics but not your possessions. The body you leave behind is unconscious and in a state of suspended animation. As an action, you can project your spirit from your body. Spirit ProjectionĪt 14th level, your spirit can become untethered from your physical form. ![]() Once you use this reaction, you can’t do so again until you finish 1d4 long rests. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d10 + your warlock level. ![]() In addition, when you are reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. If you are transformed using your Form of Dread, you instead become immune to necrotic damage. Necrotic HuskĪt 10th level, Your connection to undeath and necrotic energy now saturates your body. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes. In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. You don’t need to eat, drink, or breathe. Grave TouchedĪt 6th level, your patron’s powers have a profound effect on your body and magic. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron. The appearance of your Form of Dread reflects some aspect of your patron. You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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